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Week 5: Bust A Cap In Yo ...

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Week 5: Bust A Cap In Yo ...

Post by Admin on Mon Jan 20, 2014 11:15 pm

Build Tick: just started!

This week may seem like a middle-of-the-road type of week for the Citadel, but it's a great time for us to put in a great effort to get 25 visits at the Citadel. That would be a record for us, but soon enough that will be the bare minimum for progress. Last week went fairly well, so I hope we can build on that success.

"Cap Watch" is in full effect: I will be watching it closely this week because some patterns are already merging. We have a solid sense of who is naughty or nice and right now I am only looking at margins of consistency. Thanks to those who have been capping fairly regularly -- it plays a vital role in building our community. I believe that we are well on the way to building a true safe haven for good people within RS Smile
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Re: Week 5: Bust A Cap In Yo ...

Post by Admin on Tue Jan 21, 2014 3:21 pm

Build Tick: 6d7h remaining
9 Visits


We have met our Upkeep in the following resources: Precious bars, Metal bars, Stone,
We have not met our Upkeep in the following resources: Logs

The following plots are set to (I think) auto-lock @ 1700 resources: Charcoal, Ore, Precious Ore. We need to stop wasting these resources, because they could otherwise go to surplus and thereby help us make progress on our two big projects:

Tier 5 Stronghold: 28%
2nd Avatar Habitat: 34%
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Re: Week 5: Bust A Cap In Yo ...

Post by Admin on Wed Jan 22, 2014 8:45 pm

Build Tick: 5d1h59m remain
17 visits


We have met our Upkeep in all resources

Tier 5 Stronghold: 35%
2nd Avatar Habitat: 34%


Looking good, but we tend to get more capping activity early in the week than later on. As long as we get 20+ visits I can't complain, and on top of that I'll try to do some recruiting tonight. Hopefully we can get at least 30 regular cappers soon in order to look forward to T5, T6, and T7.

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Re: Week 5: Bust A Cap In Yo ...

Post by Granny Smith on Thu Jan 23, 2014 2:23 am

Charcoal went over 1700 today - I suppose "lock on target" wasn't checked. Here is a possible explanation: what happens when it reaches 1700, locks, and then goes back down? Does it stay locked? Or maybe does it unlock and leave 1700 as goal but with no "lock on target" feature?

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Re: Week 5: Bust A Cap In Yo ...

Post by Admin on Thu Jan 23, 2014 3:33 pm

I'm not sure, it's something I could ask about on RSOF. ty for bringing it up to me Smile

It's even possible that someone lifted the lock manually. Whatever happened, I definitely want to get across the idea that wasting resources is going to slow down progress. I could just lock a plot after a certain point but I prefer the "lock on target" option better because it's more flexible.

My current theory is that someone probably lifted the lock on target. I don't think it would reset itself once the resources were used. (A lock is a lock).

Eventually it won't matter so long as we have enough people capping Smile Technically it's not a big, big deal because we reached the surplus for everything before the plot was unlocked. But I would still like to know how/why it became unlocked again.
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Re: Week 5: Bust A Cap In Yo ...

Post by Admin on Thu Jan 23, 2014 3:42 pm

Added info: http://services.runescape.com/m=rswiki/en/Citadel_Skill_Plots
Skill plots can be locked from use via the skill tab (if you have the permissions to do so). A Skill plot can have the following lock statuses:
Unlocked
Pending lock
Pending unlock
Locked

While a skill plot is pending unlock or locked it cannot be used.

There are two types of lock: manual and lock on target. Manual locks are set when a clan member with the appropriate permissions choses to lock the skillplot. Lock on target will automatically lock a skillplot when the appropriate resources have been gathered. You can only have one lock type active at a time.


http://services.runescape.com/m=forum/forums.ws?268,269,626,64053135
Well, to set the goals, to the following process you did to lock/unlock your plots, and under the 2 locks you see, there will be a blue button, and that is called: 'Set'. 'Set' , is the goal of that plot, and when the goal is overdone, or it's at it's reach, then it will become locked. (Only if using 'Lock on Target')

It seems that someone manually unlocked it but the information is a bit ambiguous.

I'll check who has the permissions and then ask around to see if someone unlocked it. I don't like the idea of charcoal or any spoil-able resource going over 1 cap amount (1700) after the first 24-48 hours in the cap week. At that point I worry that some of it will spoil.

If the 'lock on target' option get reset as resources are used, I will use perm locks when needed. One thing I do not want is for anyone to unlock something I locked. Lock something that needs it? Sure, then just let me know so I can watch it Smile
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Re: Week 5: Bust A Cap In Yo ...

Post by Granny Smith on Thu Jan 23, 2014 11:34 pm

TBH I wouldn't worry about spoilables going over the limit at the beginning of the week, since there are going to be many people who can see that and make bars. Mining when there is already 3k ore on a Sunday seems pointless though.

Maybe the goals can be dynamic? Say, 3400 for the first half of the week, and 1700 after (or even just Sunday+Monday)? This way it will still mostly allow people to cap entirely on ore when there is already some ore left over and they know someone else is going to cap entirely on bars using their ore.

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Re: Week 5: Bust A Cap In Yo ...

Post by Admin on Fri Jan 24, 2014 1:15 am

^ That makes sense but what I've observed is that there isn't a lot of clear communication about who will take over on bars. Last week we had thousands of leftover spoiled resources. I'm not at all worried about the early week but based on what's happening at the end, the trend has been to waste resources that could otherwise go into T5 Stronghold development. It's not a super-urgent issue but I bring it up to create awareness. It will probably never turn out to be an exact science where there's no wasted remainder.

If we can recruit as bunch of cappers, it's a complete non-issue anyway. That's a positive direction we can and should take. And I would much rather have people cap and not get it "right" than not cap Smile
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Re: Week 5: Bust A Cap In Yo ...

Post by BossQQ on Fri Jan 24, 2014 8:48 am

Remember that 1700 ore + 1700 charcoal = 1700 metal bars

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Re: Week 5: Bust A Cap In Yo ...

Post by Admin on Fri Jan 24, 2014 2:46 pm

BossQQ wrote:Remember that 1700 ore + 1700 charcoal = 1700 metal bars

Of course, but what do you mean by it? Smile
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Re: Week 5: Bust A Cap In Yo ...

Post by BossQQ on Sat Jan 25, 2014 10:54 pm

Admin wrote:
BossQQ wrote:Remember that 1700 ore + 1700 charcoal = 1700 metal bars

Of course, but what do you mean by it? Smile

Well, we have not had so much overcapping on charcoal(almots nothing)
So to melt that ore into bars people have to cap half charcoal and half ore Wink
So seeing we have 0 charcoal and 1000 ore, do not cap on ore then. use less to have 2700 ore and 0 charcoal

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Re: Week 5: Bust A Cap In Yo ...

Post by Admin on Mon Jan 27, 2014 2:31 am

^ True, but I guess both could be fairly useless Razz

Build Tick: 20h remain
22 visits


We have met our Upkeep in all resources

Tier 5 Stronghold: 41%
2nd Avatar Habitat: 34%


We moved from 28% to 41% on the T5 Stronghold. So we're likely looking at 2-3 month of work, closer to 2 months. If we can get some recruits and some inactive members on the project, it should cut it down a bit. However the storehouses do max at some point, so we may not be too far from being at full tilt.

Great work this week Smile

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