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Week 13: Loom and Obelisk Added!

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Week 13: Loom and Obelisk Added!

Post by Admin on Tue Mar 18, 2014 1:55 pm

Build in: 6d 11h 54m
Visits: 5



We have acquired both a Loom and an Obelisk! So we can now craft (and Summon) at the Citadel. Summoning has a limit. See below about MINIONS

Here how our Upkeep needs (1st priority) break down:

- 3430 Logs
- 3280 Stone blocks
- 0 Charcoal
- 0 Metal ores
- 2590 Metal bars
- 0 Precious ores
- 1075 Precious bars
- 0 Cloth
[- 0 Rations] <-- we don't have these yet
- 0 Minions

Here's how our Upgrade needs (2nd priority) break down, in order of project priority:

- Storehouse (2500 Logs, 2000 Stone, 750 Metal bars, 900 Precious bars, 2500 Cloth)
- Loom T2 (250 Logs, 450 Stone, 180 Metal bars)
- Obelisk Tier 2 (270 Logs, 270 Stone, 70 Metal bars, 70 Precious ores, 225 Cloth)
- Avatar Habitat (13,759 Logs, 15,394 Precious bars)

MINIONS: http://runescape.wikia.com/wiki/Minions

Minions can become any resource in Clan Citadels to meet resource needs for citadel jobs.
Clan members can summon minions at an Obelisk of a citadel. Only citadels which are Tier 5 and above can have an obelisk.

Although clan members can create minions, they cannot control how minions are allocated. After all other resources have been applied to job costs, minions are allocated dynamically and automatically based on the citadel's job priorities and unmet resource needs. As clan members collect resources, minions can be reallocated dynamically based on the updated resource needs.

Like other resources:
Minions are allocated to upkeep jobs before upgrade/customisation jobs.
If there are more minions available than are required to satisfy the unmet resource needs for upkeep jobs, the amount in excess of that required for upkeep jobs is then applied to upgrade and customisation jobs.
Minions are allocated to the highest priority job with an unmet resource need.
If there are more minions available than are required to complete a job, the amount in excess of that required to complete the job is applied to the next highest priority job with an unmet resource need.
Unlike other resources:
Minions can become any resource to meet the resource costs.
Minions are allocated within a job to unmet resource needs, in the following order, until they are exhausted or until the job is complete.
Timber, at one minion per resource
Stone , at one minion per resource
Bars, at three minions per resource (Bars and precious bars count as three resources: ore or precious ore, charcoal, and the bars themselves.)
Precious bars, at three minions per resource
Cloth, at one minion per resource
Rations, at one minion per resource
If minions complete a job, the "100%" in the job list is yellow rather than green.
If the amount of minions collected exceeds the unmet needs for all upkeep, upgrade, and customisation jobs, then excess minions are lost. Minions are not stored in the storehouse.
Minions can stand in for any resource, even if the skill plot for that resource has not been built. This is most likely to arise in a tier 6 citadel that has yet to build a barbecue. Minions gathered can still be used for rations, provided that the above conditions are met.
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Re: Week 13: Loom and Obelisk Added!

Post by Admin on Tue Mar 18, 2014 2:05 pm

So it seems that we want to collect Minions right away as they split into other resources and they do not store at all.
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Re: Week 13: Loom and Obelisk Added!

Post by Admin on Tue Mar 18, 2014 2:27 pm

Two notes:

- at a T1 Loom spot it seems we can obtain 170-175 Minions each. I hope everyone will do this
-once the Storehouse upgrades to T5, we will be able to gather more overall resources
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Re: Week 13: Loom and Obelisk Added!

Post by Admin on Tue Mar 18, 2014 3:47 pm

Loom is slow and we need lots of Cloth: help! Very Happy
I will collect a lot of it myself but I need to put the Avatar on it next week. My goodness Razz
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Re: Week 13: Loom and Obelisk Added!

Post by Admin on Fri Mar 21, 2014 2:50 pm

Build in: 3d 10h 49m
Visits:14

Upkeep needs met in Precious bars
Upkeep needs not yet met in Logs, Stone blocks, Metal Bars

We have a few upgrades in process, but they are of secondary concern (T5 Storehouse, T2 Loom, T2 Obelisk, Medium Avatar Habitat). We have easily enough people to get all of them except perhaps the Med Habitat done this week. Let's get moving! Smile
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Re: Week 13: Loom and Obelisk Added!

Post by Admin on Fri Mar 21, 2014 3:07 pm

Update:

Upkeep needs now met in Metal Bars
Upkeep needs not yet met in Logs or Stone blocks.
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Re: Week 13: Loom and Obelisk Added!

Post by Admin on Sat Mar 22, 2014 1:33 pm

Build in: 2d 11h 58m
Visits: 17


Upkeep needs met in Precious bars, Stone blocks, Metal bars
Upkeep needs not yet met in Logs.


Angels Songs is working on Logs right now Smile
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Re: Week 13: Loom and Obelisk Added!

Post by Admin on Sun Mar 23, 2014 12:24 pm

Build in: 1d 13h 7m
Visits: 20

Upkeep needs met in All resources

Upgrade Stuff: For the T5 Storehouse, we need 82 Metal bars and 252 Cloth -- will ask Meg to collect it.
From there we have three more upgrade projects. We should be able to get the T2 Loom if Meg grinds it out. Not sure about T2 Obelisk. Avatar Habitat is still in progress.

E: asked several people to complete T5 Storehouse needs. Code13, UltraCook4u, Meg; any one of them can be our capper of the week :O
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Re: Week 13: Loom and Obelisk Added!

Post by Admin on Sun Mar 23, 2014 9:18 pm

I think we're up to 21 visits, with everything set to upgrade except the very huge 2nd avatar habitat. We may be @ 22 if Nick visits.
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Re: Week 13: Loom and Obelisk Added!

Post by Admin on Sun Mar 23, 2014 9:28 pm

Just a +1 but Meg and Ultracook4u did an awesome job of co-ordinating to complete some of our updates.
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Re: Week 13: Loom and Obelisk Added!

Post by Admin on Mon Mar 24, 2014 2:44 pm

Build in:10h 49m
Visits: 23

If we can get +2 visits in the next 10 hours that would be exceptional; otherwise I think we'll have to see whether we got our updates.

Admin+: please check with our new members to see if they're eligible to visit/cap :)Some have capped, some weren't ready when I checked the other day.
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