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Locking and Unlocking Plots

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Locking and Unlocking Plots Empty Locking and Unlocking Plots

Post by Admin on Tue Apr 08, 2014 1:57 pm

If you are currently able to Lock/Unlock Skill Plots int he Citadel, please post here when you Lock or Unlock something along with why the action is being taken. This will allow us to communicate changes.

It is ALWAYS OK to Lock a Skill Plot on days 1-2 of a Build Tick if you are setting a "Lock on target" Lock on everything so that we can collect up to our Upkeep + Upgrade needs. That helps us focus on the most important work.

If you want to Unlock a Plot please do not do so if the resources stand a good chance of being wasted. If we have 3500 Charcoal, no ores and no need for any more bars on day 5 and we have something we need for upgrades, it is mandatory to work on something else.

Posts : 1197
Join date : 2013-12-03

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Locking and Unlocking Plots Empty Re: Locking and Unlocking Plots

Post by Beacon on Sat May 10, 2014 11:41 am

As of recent there has been a removal of the capping requirement, however, for those of you that do decide to cap, we should focus on our upkeep. When upkeep has been met in a resource, either myself or another Admin can feel free to lock that position, as to ensure we are not getting into wasteful capping habits. Smile


Plots Locked:
- Stone Blocks
- Cloth

Resource Targets:
- Logs (1806/3510)
- Charcoal (363/2293)
- Metal Ores (687/2024)
- Metal Bars (591/2615)
- Precious Ores (1030/1114)
- Precious Bars (281/1395)

"With confidence, you have won before you have started"
"Do not pray for an easy life, pray for the strength to endure a difficult one”

Locking and Unlocking Plots RNLyD6S

Posts : 417
Join date : 2013-12-03
Age : 23
Location : Massachusetts

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