Labyrinth
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Search
 
 

Display results as :
 


Rechercher Advanced Search


Locking and Unlocking Plots

2 posters

Go down

Locking and Unlocking Plots Empty Locking and Unlocking Plots

Post by Admin Tue Apr 08, 2014 1:57 pm

If you are currently able to Lock/Unlock Skill Plots int he Citadel, please post here when you Lock or Unlock something along with why the action is being taken. This will allow us to communicate changes.

It is ALWAYS OK to Lock a Skill Plot on days 1-2 of a Build Tick if you are setting a "Lock on target" Lock on everything so that we can collect up to our Upkeep + Upgrade needs. That helps us focus on the most important work.

If you want to Unlock a Plot please do not do so if the resources stand a good chance of being wasted. If we have 3500 Charcoal, no ores and no need for any more bars on day 5 and we have something we need for upgrades, it is mandatory to work on something else.
Admin
Admin
Admin
Admin

Posts : 1197
Join date : 2013-12-03

https://labyrinthclan.forumotion.com

Back to top Go down

Locking and Unlocking Plots Empty Re: Locking and Unlocking Plots

Post by Beacon Sat May 10, 2014 11:41 am

As of recent there has been a removal of the capping requirement, however, for those of you that do decide to cap, we should focus on our upkeep. When upkeep has been met in a resource, either myself or another Admin can feel free to lock that position, as to ensure we are not getting into wasteful capping habits. Smile

---------------

Plots Locked:
- Stone Blocks
- Cloth

Resource Targets:
- Logs (1806/3510)
- Charcoal (363/2293)
- Metal Ores (687/2024)
- Metal Bars (591/2615)
- Precious Ores (1030/1114)
- Precious Bars (281/1395)
Beacon
Beacon
Admin
Admin

Posts : 417
Join date : 2013-12-03
Age : 28
Location : Massachusetts

http://forums.d2jsp.org/

Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum